

But the pc community will have to be willing enough to convert For example, mods that cause save game bloating or may corrupt the save. But of course, certain content won't be approved. It is very possible for Bethesda, Valve, Sony, and Microsoft to get together and developĪ system that allows console owners to gain access to Steam Workshop. Bethesda has said that the creation kit content is possible for the consoleĪs the creation kit is what they used to develop Skyrim, we've seen Valve and Sony work together where PS3 owners and PC owners could play co-op cross platform in Portal 2. But I'm hopeful that Bethesda will find a way for both spectrum of console and pc gamers to have the same experience per say with the various mods.

It seems DLC is the best route, unless Bethesda gets approval from Microsoft and Sony to develop a mod tool to be included with Skyrim Dawnguard. We know Bethesda want mods on the console version's For example, best three house mods, best three armor mods, and so on. “Also, we won’t allow any existing mods to be retrofitted into Creation Club, it must all be original content.It would be nice to see Bethesda include the best of the best mod's as DLC for Skyrim console owners. “Mods will remain a free and open system where anyone can create and share what they’d like,” the page reads. In its Creation Club FAQ, the company says a definitive “no” to the question of whether mods will be available for real cash. Speaking in 2015 about the controversy, Bethesda’s Pete Hines said that his company would re-evaluate the idea of paid mods in the future, saying that “there is a case to be made that people who spend a lot of time working on mods ought to be able to have a way of monetizing what they're doing.” But two years doesn’t seem to have reversed Bethesda’s decision. Speaking at the time, Valve’s Alden Kroll said that Valve " didn't understand exactly what we were doing” by introducing real money into established modmaking communities. The program faced widespread criticism from PC gamers as soon as it launched, and lasted only a week before the publisher canceled it. Bethesda was one of the first companies to get involved in a paid mod program Steam creator Valve launched - and then quickly shelved - back in 2015.

That said, the idea of paying for third-party mods is not unheard of. All Creation Club add-ons will go through Bethesda’s development process
