


Starting off with 2 gigs isn't to bad, but what if they continually add more mods every week? Then it will start jumping up, 5, gigs, 10 gigs.etc, to a point where it will grow to larger than the entire base game. Not that there aren't problems with ISPs right now, but that's only part of the problem.

Or some people just don't want to have data they won't be using taking up their limited hard drive space. Meanwhile, whining about a tagte that is just trying to make things work is low effort & easy. Bethesda is an easy target, because psychologically nobody want to take on their ISP that could ACTUALLY do something.that would be effort. You paid for the wires and your elected officials gave tax reductions to data companies to install more wires.now you are paying for it again. The issue is you have allowed your ISPs to throttle and charge you for data on a network that was underwritten by your own governments - your own taxes. The problem you are all having is not with Bethesda's methodology for ensuring smooth working software through making sure everyone is working for one code base. Do you think Wifi would work well enough without redundancy? Do you think planes would fly without redundancy? Do you think you could get to work if there was only one big highway that only connected one place to another? So much of what makes our modern world work is redundancy. The solution to that is redundancy, making sure three times over that people have a base level of teh game code. But we don't live in a perfect world, we live in a world where if you tell people "You must do "A" before you do "B".nobody does A. Heck, in perfect system where only what needed to be added was sent our downloads for patches and fixes would be 1/100 th the size all teh time. Its an update, there is likely enormous amounts of replication and redundancy with most updates for most games. I'm sure it saves them from having to diagnose what each individual person issues is - who HAS or HASN'T downloaded what.
